07 — Miimo AI
07 — Miimo AI
07 — Miimo AI
Crafting an Interactive Coding Game for Kids to Foster Logical Thinking and Creativity
Crafting an Interactive Coding Game for Kids to Foster Logical Thinking and Creativity
Role
Role
UX/UI Designer
UX/UI Designer
Project Industry
Project Industry
Education Technology
Education Technology
Platform
Platform
Tablet Application
Tablet Application
(iOS and Android)
(iOS and Android)
Timeframe
Timeframe
April to August 2021
April to August 2021
Working Team
Working Team
2 UX/UI Designers
2 UX/UI Designers
1 UX Researcher
1 UX Researcher
Tools
Tools
Visit Website
TL;DR
TL;DR
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Took a raw idea from 0 → 1 (MVP) in 4 months and handed off a development ready kit
Took a raw idea from 0 → 1 (MVP) in 4 months and handed off a development ready kit
•
•
Built a scalable learning experience for kids and a parent dashboard that builds trust
Built a scalable learning experience for kids and a parent dashboard that builds trust
•
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⭐️ App Store 4.8 | ⭐️ Play Store 4.8 | 📥 Total 10k+ downloads | 🇮🇩 Expanded to Indonesia
⭐️ App Store 4.8 | ⭐️ Play Store 4.8 | 📥 Total 10k+ downloads | 🇮🇩 Expanded to Indonesia
⭐️ App Store 4.8 | ⭐️ Play Store 4.8 | 📥 Total 10k+ downloads | 🇮🇩 Expanded to Indonesia
•

App Store 4.8
|

Play Store 4.8
|

Total 10k+ downloads
|

Expanded to Indonesia
This game is a great learning tool for kids. The story keeps them engaged and interested.
It doesn’t feel like a burden for them to learn a new skill via Miimo.
This game is a great learning tool for kids. The story keeps them engaged and interested. It doesn’t feel like a burden for them to learn a new skill via Miimo.
This game is a great learning tool for kids. The story keeps them engaged and interested. It doesn’t feel like a burden for them to learn a new skill via Miimo.
— Parent Review
— Parent Review
Problem and Context
Problem and Context
Modern coding education in Thailand is costly and hard to access for young children. Parents want screen time that counts as learning, and they need visibility and control, while children ages 4 to 10 learn best through play, short tasks, and clear feedback rather than long text or complex menus.
Modern coding education in Thailand is costly and hard to access for young children. Parents want screen time that counts as learning, and they need visibility and control, while children ages 4 to 10 learn best through play, short tasks, and clear feedback rather than long text or complex menus.
In 2021, an early-stage startup asked us to define and validate Thailand’s first coding game for kids. We designed a play-to-learn game where children practice coding to build logical thinking and creativity through short levels with Miimo, a friendly virtual pet that offers hints to reduce struggle. Completing levels earns coins and trophies that give clear goals and a sense of accomplishment. Kids use coins to care for Miimo and decorate Miimo’s home, which nurtures creativity. Content is organized as islands. We began with Coding Island and set the model so additional subjects, such as Math and English, can be added over time.
In 2021, an early-stage startup asked us to define and validate Thailand’s first coding game for kids. We designed a play-to-learn game where children practice coding to build logical thinking and creativity through short levels with Miimo, a friendly virtual pet that offers hints to reduce struggle. Completing levels earns coins and trophies that give clear goals and a sense of accomplishment. Kids use coins to care for Miimo and decorate Miimo’s home, which nurtures creativity. Content is organized as islands. We began with Coding Island and set the model so additional subjects, such as Math and English, can be added over time.
For parents, we built a dashboard that shows progress by level, trophies earned, and time spent by day of week to help manage screen time. To widen access without adding undue cost for families, the product uses an affordable subscription model. Miimo is positioned as an accessible learning space that promotes equal educational access, brings high-quality coding lessons to more children, and delivers long-term value at home.
For parents, we built a dashboard that shows progress by level, trophies earned, and time spent by day of week to help manage screen time. To widen access without adding undue cost for families, the product uses an affordable subscription model. Miimo is positioned as an accessible learning space that promotes equal educational access, brings high-quality coding lessons to more children, and delivers long-term value at home.

Audiences
Audiences
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Kids → Age 4 to 10
Kids → Age 4 to 10
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Parents → Pay, supervise, and judge value.
Parents → Pay, supervise, and judge value.

Constraints
Constraints
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Early-Childhood Needs → Short attention spans, limited literacy, small hands with limited motor precision
Early-Childhood Needs → Short attention spans, limited literacy, small hands with limited motor precision
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Safety and trust → Parent gating, gentle recovery, no dark patterns, minimal data
Safety and trust → Parent gating, gentle recovery, no dark patterns, minimal data
0 → 1 Strategy
0 → 1 Strategy
Our team framed a 0 → 1 path with a simple north star: turn play into a repeatable learning cycle that teaches coding logic and translates progress into data parents can trust. We chose to compete on clarity and trust, not on feature breadth. The MVP (minimum viable product) focused on one coherent play-to-learn mechanism that a small team could ship and scale.
Our team framed a 0 → 1 path with a simple north star: turn play into a repeatable learning cycle that teaches coding logic and translates progress into data parents can trust. We chose to compete on clarity and trust, not on feature breadth. The MVP (minimum viable product) focused on one coherent play-to-learn mechanism that a small team could ship and scale.
How Might We
How Might We
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How might we turn play into repeatable practice that builds coding logic
How might we turn play into repeatable practice that builds coding logic
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How might we give parents clear progress data in under one minute
How might we give parents clear progress data in under one minute
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How might we ship a lean MVP that scales to new subjects over time at low cost
How might we ship a lean MVP that scales to new subjects over time at low cost
We led with White Hat motivators like purpose, progress, and creativity to build healthy long-term engagement for ages 4 to 10.
We led with White Hat motivators like purpose, progress, and creativity to build healthy long-term engagement for ages 4 to 10.
Goals and Success Criteria
Goals and Success Criteria

Business Goals
Business Goals
Validate product market fit and a low cost subscription. De-risk development with a testable MVP loop and a handoff-ready kit.
Validate product market fit and a low cost subscription. De-risk development with a testable MVP loop and a handoff-ready kit.

User Goals
User Goals
Kids learn core logic through play. Parents see progress and time on task and can set expectations at home.
Kids learn core logic through play. Parents see progress and time on task and can set expectations at home.

Success Indicators
Success Indicators
Store ratings and early reviews, Day 1 and day 7 re-engagement in prototype sessions, parent understanding of the dashboard and controls, and dev readiness via core flow and UI kit coverage.
Store ratings and early reviews, Day 1 and day 7 re-engagement in prototype sessions, parent understanding of the dashboard and controls, and dev readiness via core flow and UI kit coverage.

Social Impact
Social Impact
Low-cost, bilingual coding access that builds computational thinking and creativity, bridges families who cannot afford specialist classes, and
scales to other subjects through a reusable island framework.
Low-cost, bilingual coding access that builds computational thinking and creativity, bridges families who cannot afford specialist classes, and
scales to other subjects through a reusable island framework.
Design Process Overview
Design Process Overview
Discovery
Discovery
→
→
UX Research
UX Research
→
→
Information Architecture
Information Architecture
→
Visual Design
→
Visual Design
→
→
Prototype
Prototype
→
→
Design Handoff
Design Handoff



We kicked off the project with design thinking workshops to align on business goals, key personas, competitive analysis, and feature prioritization. We grounded decisions with research, shaped the product with information architecture and flows, explored with wireframes, refined the visual system, validated with a clickable prototype, and packaged a handoff-ready kit for development.
We kicked off the project with design thinking workshops to align on business goals, key personas, competitive analysis, and feature prioritization. We grounded decisions with research, shaped the product with information architecture and flows, explored with wireframes, refined the visual system, validated with a clickable prototype, and packaged a handoff-ready kit for development.
Research Highlights
Research Highlights
Competitor Research
Competitor Research
Benchmarked coding apps and learning games in Thailand and abroad. Found a gap in clear bilingual experiences with a simple parent dashboard.
Benchmarked coding apps and learning games in Thailand and abroad. Found a gap in clear bilingual experiences with a simple parent dashboard.
Many apps assumed fluent reading and precise taps, offered little progress visibility for parents, and rarely included kid-friendly voiceovers.
Many apps assumed fluent reading and precise taps, offered little progress visibility for parents, and rarely included kid-friendly voiceovers.



Game Research
Reviewed mass market games. Lifted daily bonus, soft currency, and home decoration patterns. Adapted only the game mechanics that match and motivate young learners.
We used the Octalysis Framework to pick kid-safe patterns that reward progress, enable creativity, and foster ownership.


Competitor Research
Benchmarked coding apps and learning games in Thailand and abroad. Found a gap in clear bilingual experiences with a simple parent dashboard.
Game Research
Reviewed mass market games. Lifted daily bonus, soft currency, and home decoration patterns. Adapted only the game mechanics that match and motivate young learners.
Guided by the Octalysis Framework, we selected kid-safe patterns that reward progress, enable creativity, and foster ownership.


Insights That Shaped The Design
Insights That Shaped The Design
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•
Limited literacy drove the use of iconography, helper characters, and optional audio.
Limited literacy drove the use of iconography, helper characters, and optional audio.
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•
Limited precision required larger touch targets and forgiving touch areas.
Limited precision required larger touch targets and forgiving touch areas.
•
•
Short attention spans led to short tasks, immediate feedback, and visible goals.
Short attention spans led to short tasks, immediate feedback, and visible goals.
Information Architecture
Information Architecture
Sitemap
Sitemap
Starting from a shared high level map with the client, our team refined it into a clear kids side sitemap that anchors the play, rewards, and future islands.
Starting from a shared high level map with the client, our team refined it into a clear kids side sitemap that anchors the play, rewards, and future islands.


Customer Journey Mapping
Customer Journey Mapping
We mapped journeys to reveal pain points and moments of delight for each audience. Kids focus on play, rewards, and creation. Parents focus on setup, progress, and time on task. These insights shaped scope and sequence for the MVP. Progress and time data make growth visible and goal driven for families, while rewards and creation foster accomplishment and ownership.
We mapped journeys to reveal pain points and moments of delight for each audience. Kids focus on play, rewards, and creation. Parents focus on setup, progress, and time on task. These insights shaped scope and sequence for the MVP. Progress and time data make growth visible and goal driven for families, while rewards and creation foster accomplishment and ownership.

Persona
Persona
Kids
Kids
Primary Tasks
Primary Tasks
Starting a lesson, earning coins, decorating the Miimo home
Starting a lesson, earning coins, decorating the Miimo home




Persona
Persona
Parents
Parents
Primary Tasks
Primary Tasks
Subscription, app setup, progress monitoring, time on task
Subscription, app setup, progress monitoring, time on task



User Flow Charts
User Flow Charts
These flow charts translate the journeys into step-by-step behavior. They remove ambiguity for engineering and make edge cases visible early. We used them to right size the number of steps and to place checkpoints and hints.
These flow charts translate the journeys into step-by-step behavior. They remove ambiguity for engineering and make edge cases visible early. We used them to right size the number of steps and to place checkpoints and hints.












Wireframes
Wireframes
Wireframes locked the interaction rules before visual polish. Screens carried one concept at a time, pairing a single goal with instant feedback to keep progress obvious and support creativity. We kept copy short, used large touch targets, and added helper cues for pre-readers. The set also defined the minimum components for the UI kit.
Wireframes locked the interaction rules before visual polish. Screens carried one concept at a time, pairing a single goal with instant feedback to keep progress obvious and support creativity. We kept copy short, used large touch targets, and added helper cues for pre-readers. The set also defined the minimum components for the UI kit.






Visual Design
Visual Design
We collaborated with a branding agency to bring the mascot, palette, and illustration style into the product. The identity was translated into a child-friendly UI kit with accessible contrast, large touch targets, and bilingual content rules. Friendly character style and clear shapes support recognition, while rewards celebrate small wins without clutter.
We collaborated with a branding agency to bring the mascot, palette, and illustration style into the product. The identity was translated into a child-friendly UI kit with accessible contrast, large touch targets, and bilingual content rules. Friendly character style and clear shapes support recognition, while rewards celebrate small wins without clutter.











Design Decisions and Reasoning
Design Decisions and Reasoning
To make the logic explicit and avoid formatting confusion, the decisions are grouped by theme and each includes the reasoning behind it.
To make the logic explicit and avoid formatting confusion, the decisions are grouped by theme and each includes the reasoning behind it.
Theme
Interaction
Decision
Larger touch targets with generous spacing
Reasoning
Small, clumsy fingers and limited precision. Walkthrough observations and platform guidance support bigger minimum sizes.
Theme
Interaction
Decision
Gated progression with checkpoints
Reasoning
Ensures understanding before advancing and reduces frustration. After gating, checkpoint pass patterns showed fewer drop offs.
Theme
Visual
Decision
High-contrast shapes and clear iconography
Reasoning
Supports low literacy and fast recognition during play. Early readability checks confirmed quicker identification.
Theme
Guidance
Decision
Optional audio with a friendly helper
Reasoning
Helps pre-readers and lowers cognitive load. Parent interviews and session feedback supported this.
Theme
Parent Value
Decision
Dashboard with progress, time on task, and achievements
Reasoning
Converts play into data adults understand which builds trust and supports conversion. Stakeholder interviews and parent walkthroughs confirmed the need.
Theme
Decision
Reasoning
Interaction
Larger touch targets with generous spacing
Small, clumsy fingers and limited precision. Walkthrough observations and platform guidance support bigger minimum sizes.
Interaction
Gated progression with checkpoints
Ensures understanding before advancing and reduces frustration. After gating, checkpoint pass patterns showed fewer drop offs.
Visual
High-contrast shapes and clear iconography
Supports low literacy and fast recognition during play. Early readability checks confirmed quicker identification.
Guidance
Kid-friendly voiceover with a friendly helper
Helps pre-readers and lowers cognitive load. Parent interviews and session feedback supported this.
Parent Value
Dashboard with progress, time on task, and achievements
Converts play into data adults understand which builds trust and supports conversion. Stakeholder interviews and parent walkthroughs confirmed the need.
We validated the play-to-learn flow through stakeholder walkthroughs and parent reviews, then adjusted copy length, contrast on tappable zones, and the number of steps before handoff.
We validated the play-to-learn flow through stakeholder walkthroughs and parent reviews, then adjusted copy length, contrast on tappable zones, and the number of steps before handoff.
Outcomes and Impact
Outcomes and Impact
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Launched MVP on iOS and Android with a free trial and a low cost plan.
Launched MVP on iOS and Android with a free trial and a low cost plan.
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•
Delivered flows, assets, and a style guide that accelerated development.
Delivered flows, assets, and a style guide that accelerated development.
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Supported equitable access to coding education in Thailand and in the region.
Supported equitable access to coding education in Thailand and in the region.
Metrics
Metrics
App Store rating 4.8 out of 5 stars from 93 reviews
App Store rating 4.8 out of 5 stars from 93 reviews
Play Store rating 4.8 out of 5 stars from 219 reviews
Play Store rating 4.8 out of 5 stars from 219 reviews
10k+
10k+
Cumulative downloads across the App Store and Google Play
Cumulative downloads across the App Store and Google Play

Expanded regionally to Indonesia and later rebranded as ‘Code Chingoo’
Expanded regionally to Indonesia and
later rebranded as ‘Code Chingoo’
Expanded regionally to Indonesia and later rebranded as ‘Code Chingoo’
Impact by Audience
Impact by Audience
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Kids → A guided Miimo mascot interaction pattern linked care and learning. Coins earned from lessons were used to feed and train Miimo and to decorate the home, which drove return play and reinforced coding logic.
Kids → A guided Miimo mascot interaction pattern linked care and learning. Coins earned from lessons were used to feed and train Miimo and to decorate the home, which drove return play and reinforced coding logic.
•
•
Parents → Better visibility of progress and time on task increased trust that screen time is educational.
Parents → Better visibility of progress and time on task increased trust that screen time is educational.
•
•
Business → A focused MVP scope met the timeline and reduced handoff risk.
Business → A focused MVP scope met the timeline and reduced handoff risk.
Key Learnings
Key Learnings

Bridge Educational Access
Bridge Educational Access
All kids deserve high-quality education early to level the field. We designed for access through an affordable, bilingual, play-to-learn model. The aim is to impart skills and wisdom that build logical thinking and creativity over the long run.
All kids deserve high-quality education early to level the field. We designed for access through an affordable, bilingual, play-to-learn model. The aim is to impart skills and wisdom that build logical thinking and creativity over the long run.

Design for Childhood Constraints
Design for Childhood Constraints
Small fingers and developing motor control require large touch areas and generous spacing. Limited literacy benefits from iconography and audio guidance. Short attention spans need short tasks and immediate feedback.
Small fingers and developing motor control require large touch areas and generous spacing. Limited literacy benefits from iconography and audio guidance. Short attention spans need short tasks and immediate feedback.

MVP Focus for an Early-Stage Client
MVP Focus for an Early-Stage Client
Prioritized features by mission and value, not volume. The narrow play-to-learn flow shipped on time and created a platform for subjects beyond coding.
Prioritized features by mission and value, not volume. The narrow play-to-learn flow shipped on time and created a platform for subjects beyond coding.

Design That Drives Real Outcomes
Design That Drives Real Outcomes
Miimo AI helps children practice computational thinking and creativity. These are essential skills for the 21st century. A playful path into coding increases access and confidence early in life.
Miimo AI helps children practice computational thinking and creativity. These are essential skills for the 21st century. A playful path into coding increases access and confidence early in life.
Reflection
Reflection
Miimo showed that simple, child friendly choices can drive real learning. One concept per screen improved focus for young learners. Short play sessions with gentle rewards sustained engagement. The parent dashboard turned play into progress and time on task that felt clear at home. Early onboarding relied on long text and slowed pre-readers, so we replaced it with short phrases and icons, added optional voice guidance and a friendly helper, and reduced steps so kids could start on their own.
Miimo showed that simple, child friendly choices can drive real learning. One concept per screen improved focus for young learners. Short play sessions with gentle rewards sustained engagement. The parent dashboard turned play into progress and time on task that felt clear at home. Early onboarding relied on long text and slowed pre-readers, so we replaced it with short phrases and icons, added optional voice guidance and a friendly helper, and reduced steps so kids could start on their own.
This project covered the discovery phase on a tight timeline. If continued, I would validate with usability testing by narrow age bands and embed analytics to make data-informed decisions that tune difficulty, hint timing, and copy by concept. I would also support expansion beyond Thailand and Indonesia across Southeast Asia. All in all, I am proud that this work helped an early-stage startup create Thailand’s first coding game for kids and that the play-to-learn experience can impart skills and wisdom that build logical thinking and creativity early in life.
This project covered the discovery phase on a tight timeline. If continued, I would validate with usability testing by narrow age bands and embed analytics to make data-informed decisions that tune difficulty, hint timing, and copy by concept. I would also support expansion beyond Thailand and Indonesia across Southeast Asia. All in all, I am proud that this work helped an early-stage startup create Thailand’s first coding game for kids and that the play-to-learn experience can impart skills and wisdom that build logical thinking and creativity early in life.
What’s Next?
What’s Next?
What’s Next?