Miimo AI

Miimo AI

Miimo AI

Crafting an interactive coding game for kids, taking it from 0 → 1 to foster logical thinking and creativity.

Crafting an interactive coding game for kids, taking it from 0 → 1 to foster logical thinking and creativity.

Role

Role

Founding UX/UI Designer

Founding UX/UI Designer

Project Industry

Project Industry

Education Technology

Education Technology

Platform

Platform

Tablet Application

Tablet Application

(iOS and Android)

(iOS and Android)

Timeframe

Timeframe

April to August 2021

April to August 2021

Working Team

Working Team

2 UX/UI Designers

2 UX/UI Designers

1 UX Researcher

1 UX Researcher

Tools

Tools

Visit Website

TL;DR

TL;DR

Took a raw idea from 0 → 1 (MVP) in 4 months and handed off a development-ready kit

Took a raw idea from 0 → 1 (MVP) in 4 months and handed off a development-ready kit

Built a scalable learning experience for kids and a parental control dashboard that builds trust

Built a scalable learning experience for kids and a parental control dashboard that builds trust

⭐️ App Store 4.8 | ⭐️ Play Store 4.8 | 📥 Total 10k+ downloads | 🇮🇩 Expanded to Indonesia

⭐️ App Store 4.8 | ⭐️ Play Store 4.8 | 📥 Total 10k+ downloads | 🇮🇩 Expanded to Indonesia

⭐️ App Store 4.8 | ⭐️ Play Store 4.8 | 📥 Total 10k+ downloads | 🇮🇩 Expanded to Indonesia

App Store 4.8

|

Play Store 4.8

|

Total 10k+ downloads

|

Expanded to Indonesia

This game is a great learning tool for kids. The story keeps them engaged and interested.

It doesn’t feel like a burden for them to learn a new skill via Miimo.

This game is a great learning tool for kids. The story keeps them engaged and interested. It doesn’t feel like a burden for them to learn a new skill via Miimo.

This game is a great learning tool for kids. The story keeps them engaged and interested. It doesn’t feel like a burden for them to learn a new skill via Miimo.

— Parent Review

— Parent Review

Problem and Context

Problem and Context

Modern coding education in Thailand is costly and hard to access for young children. Parents want screen time that counts as learning, and they need visibility and control, while children ages 4 to 10 learn best through play, short tasks, and clear feedback rather than long text or complex menus.

Modern coding education in Thailand is costly and hard to access for young children. Parents want screen time that counts as learning, and they need visibility and control, while children ages 4 to 10 learn best through play, short tasks, and clear feedback rather than long text or complex menus.

Miimo teaches with block-based coding that scales by concept difficulty, so kids snap visual blocks together like a puzzle to build sequences and basic logic.

Miimo teaches with block-based coding that scales by concept difficulty, so kids snap visual blocks together like a puzzle to build sequences and basic logic.

Audiences

Audiences

Kids → Age 4 to 10

Kids → Age 4 to 10

Parents → Pay, supervise, and judge value

Parents → Pay, supervise, and judge value

Constraints

Constraints

Early-Childhood Needs → Short attention spans, limited literacy, small hands with limited motor precision

Early-Childhood Needs → Short attention spans, limited literacy, small hands with limited motor precision

Safety and trust → Parent gating, gentle recovery, no dark patterns, minimal data

Safety and trust → Parent gating, gentle recovery, no dark patterns, minimal data

0 → 1 Strategy

0 → 1 Strategy

In 2021, an early-stage startup asked us to define and validate Thailand’s first coding game for kids. Our team framed a 0 → 1 path with a simple focus: turn play into a repeatable learning cycle that teaches coding logic and translates progress into data parents can trust.

In 2021, an early-stage startup asked us to define and validate Thailand’s first coding game for kids. Our team framed a 0 → 1 path with a simple focus: turn play into a repeatable learning cycle that teaches coding logic and translates progress into data parents can trust.

We designed a play-to-learn game where children practice coding to build logical thinking and creativity through short levels with Miimo, a friendly virtual pet that offers hints to reduce struggle. Content is organized as islands. We began with Coding Island and set the model so additional subjects, such as Math and English, can be added over time.

We designed a play-to-learn game where children practice coding to build logical thinking and creativity through short levels with Miimo, a friendly virtual pet that offers hints to reduce struggle. Content is organized as islands. We began with Coding Island and set the model so additional subjects, such as Math and English, can be added over time.

We chose to compete on clarity and trust over feature breadth. The MVP (minimum viable product) focused on one coherent play-to-learn mechanism that a small team could ship and scale.

We chose to compete on clarity and trust over feature breadth. The MVP (minimum viable product) focused on one coherent play-to-learn mechanism that a small team could ship and scale.

How Might We

How Might We

How might we turn play into repeatable practice that builds coding logic?

How might we turn play into repeatable practice that builds coding logic?

How might we give parents clear progress data in under 1 minute?

How might we give parents clear progress data in under 1 minute?

How might we ship a lean MVP that scales to new subjects over time at low cost?

How might we ship a lean MVP that scales to new subjects over time at low cost?

Goals and Success Criteria

Goals and Success Criteria

Miimo is positioned as an accessible learning space that promotes equal educational access, brings high-quality coding lessons to more children, and delivers long-term value at home.

Miimo is positioned as an accessible learning space that promotes equal educational access, brings high-quality coding lessons to more children, and delivers long-term value at home.

Business Goals

Business Goals

Validate product market fit and a low-cost subscription. De-risk development with a testable MVP flow and a handoff-ready kit.

Validate product market fit and a low-cost subscription. De-risk development with a testable MVP flow and a handoff-ready kit.

User Goals

User Goals

Kids learn core logic through play. Parents see progress and time on task and can set expectations at home.

Kids learn core logic through play. Parents see progress and time on task and can set expectations at home.

Success Indicators

Success Indicators

Store ratings and early reviews, Day 1 and Day 7 re-engagement in prototype sessions, parent understanding of the dashboard and controls, and dev readiness via core flow and UI kit coverage.

Store ratings and early reviews, Day 1 and Day 7 re-engagement in prototype sessions, parent understanding of the dashboard and controls, and dev readiness via core flow and UI kit coverage.

Social Impact

Social Impact

Affordable bilingual coding access that widens reach without undue cost, builds computational thinking and creativity, bridges families who cannot afford specialist classes, and scales to new subjects through a reusable island framework.

Affordable bilingual coding access that widens reach without undue cost, builds computational thinking and creativity, bridges families who cannot afford specialist classes, and scales to new subjects through a reusable island framework.

Design Process Overview

Design Process Overview

Discovery

Discovery

UX Research

UX Research

Information Architecture

Information Architecture

Visual Design

Visual Design

Prototype

Prototype

Design Handoff

Design Handoff

We kicked off the project with design thinking workshops to align on business goals, key personas, competitive analysis, and feature prioritization. We grounded decisions with research, shaped the product with information architecture and flows, explored with wireframes, refined the visual system, validated with a clickable prototype, and packaged a handoff-ready kit for development.

We kicked off the project with design thinking workshops to align on business goals, key personas, competitive analysis, and feature prioritization. We grounded decisions with research, shaped the product with information architecture and flows, explored with wireframes, refined the visual system, validated with a clickable prototype, and packaged a handoff-ready kit for development.

Research Highlights

Research Highlights

Competitor Research

Competitor Research

Benchmarked coding apps and learning games in Thailand and abroad. Found a gap in clear bilingual experiences with a simple parent dashboard.

Benchmarked coding apps and learning games in Thailand and abroad. Found a gap in clear bilingual experiences with a simple parent dashboard.

Many apps assumed fluent reading and precise taps, offered little progress visibility for parents, and rarely included kid-friendly voiceovers.

Many apps assumed fluent reading and precise taps, offered little progress visibility for parents, and rarely included kid-friendly voiceovers.

Game Research

Reviewed mass-market games. Lifted daily bonus, soft currency, and home decoration patterns. Adapted only the game mechanics that match and motivate young learners.

We used the Octalysis Framework to pick kid-safe patterns and pair them with a block-based approach that rewards progress and sparks creation, making sequencing and simple logic easy to grasp without heavy reading.

Competitor Research

Benchmarked coding apps and learning games in Thailand and abroad. Found a gap in clear bilingual experiences with a simple parent dashboard.

Game Research

Reviewed mass market games. Lifted daily bonus, soft currency, and home decoration patterns. Adapted only the game mechanics that match and motivate young learners.

We used the Octalysis Framework to pick kid-safe patterns and pair them with a block-based approach that rewards progress and sparks creation, making sequencing and simple logic easy to grasp without heavy reading.

Insights That Shaped The Design

Insights That Shaped The Design

Limited literacy drove the use of iconography, helper characters, and optional audio.

Limited literacy drove the use of iconography, helper characters, and optional audio.

Limited precision required larger touch targets and forgiving touch areas.

Limited precision required larger touch targets and forgiving touch areas.

Short attention spans led to short tasks, immediate feedback, and visible goals.

Short attention spans led to short tasks, immediate feedback, and visible goals.

Information Architecture

Information Architecture

Sitemap

Sitemap

Starting from a shared high-level map with the client, our team refined it into a clear kids-side sitemap that anchors the play, rewards, and future islands.

Starting from a shared high-level map with the client, our team refined it into a clear kids-side sitemap that anchors the play, rewards, and future islands.

Customer Journey Mapping

Customer Journey Mapping

We mapped journeys to reveal pain points and moments of delight for each audience. Kids focus on play, rewards, and creation. Parents focus on setup, progress, and time on task. These insights shaped scope and sequence for the MVP. Progress and time data make growth visible and goal driven for families, while rewards and creation foster accomplishment and ownership.

We mapped journeys to reveal pain points and moments of delight for each audience. Kids focus on play, rewards, and creation. Parents focus on setup, progress, and time on task. These insights shaped scope and sequence for the MVP. Progress and time data make growth visible and goal driven for families, while rewards and creation foster accomplishment and ownership.

Persona

Persona

Kids

Kids

Primary Tasks

Primary Tasks

Starting a lesson, earning coins, decorating the Miimo home

Starting a lesson, earning coins, decorating the Miimo home

Persona

Persona

Parents

Parents

Primary Tasks

Primary Tasks

Subscription, app setup, progress monitoring, time on task

Subscription, app setup, progress monitoring, time on task

User Flow Charts

User Flow Charts

These flow charts translate the journeys into step-by-step behavior. They remove ambiguity for engineering and make edge cases visible early. We used them to right-size the number of steps and to place checkpoints and hints.

These flow charts translate the journeys into step-by-step behavior. They remove ambiguity for engineering and make edge cases visible early. We used them to right-size the number of steps and to place checkpoints and hints.

Wireframes

Wireframes

Wireframes locked the interaction rules for a block-based, drag-and-drop experience before visual polish. Screens carried one concept at a time, pairing a single goal with instant feedback to keep progress obvious and support creativity. We kept copy short, used large touch targets, and added helper cues for pre-readers. The set also defined the minimum components for the UI kit.

Wireframes locked the interaction rules for a block-based, drag-and-drop experience before visual polish. Screens carried one concept at a time, pairing a single goal with instant feedback to keep progress obvious and support creativity. We kept copy short, used large touch targets, and added helper cues for pre-readers. The set also defined the minimum components for the UI kit.

Visual Design

Visual Design

We collaborated with a branding agency to bring the mascot, palette, and illustration style into the product. The identity was translated into a child-friendly UI kit with accessible contrast, large touch targets, and bilingual content rules. Friendly character style and clear shapes support recognition, while rewards celebrate small wins without clutter. Color contrast and touch targets meet iOS and Android accessibility guidance for young learners.

We collaborated with a branding agency to bring the mascot, palette, and illustration style into the product. The identity was translated into a child-friendly UI kit with accessible contrast, large touch targets, and bilingual content rules. Friendly character style and clear shapes support recognition, while rewards celebrate small wins without clutter. Color contrast and touch targets meet iOS and Android accessibility guidance for young learners.

Design Decisions and Reasoning

Design Decisions and Reasoning

To make the logic explicit and avoid formatting confusion, the decisions are grouped by theme and each includes the reasoning behind it.

To make the logic explicit and avoid formatting confusion, the decisions are grouped by theme and each includes the reasoning behind it.

Theme

Interaction

Decision

Larger touch targets with generous spacing

Reasoning

Small, clumsy fingers and limited precision. Walkthrough observations and platform guidance support bigger minimum sizes.

Theme

Interaction

Decision

Block-based drag and drop

Reasoning

Visual blocks reduce reading load and let kids practice sequencing and basic logic through play.

Theme

Interaction

Decision

Gated progression with checkpoints

Reasoning

Ensures understanding before advancing and reduces frustration. After gating, checkpoint pass patterns showed fewer drop offs.

Theme

Visual

Decision

High-contrast shapes and clear iconography

Reasoning

Supports low literacy and fast recognition during play. Early readability checks confirmed quicker identification.

Theme

Guidance

Decision

Optional audio with a friendly helper

Reasoning

Helps pre-readers and lowers cognitive load. Parent interviews and session feedback supported this.

Theme

Parent Value

Decision

Dashboard with progress, time on task, and achievements

Reasoning

Translates play into clear progress data parents can trust and act on. Clear parental controls and minimal data collection reinforce safety and conversion.

Theme

Decision

Reasoning

Interaction

Larger touch targets with generous spacing

Small, clumsy fingers and limited precision. Walkthrough observations and platform guidance support bigger minimum sizes.

Interaction

Block-based drag and drop

Visual blocks reduce reading load and let kids practice sequencing and basic logic through play.

Interaction

Gated progression with checkpoints

Ensures understanding before advancing and reduces frustration. After gating, checkpoint pass patterns showed fewer drop offs.

Visual

High-contrast shapes and clear iconography

Supports low literacy and fast recognition during play. Early readability checks confirmed quicker identification.

Guidance

Kid-friendly voiceover with a friendly helper

Helps pre-readers and lowers cognitive load. Parent interviews and session feedback supported this.

Parent Value

Dashboard with progress, time on task, and achievements

Translates play into clear progress data parents can trust and act on. Clear parental controls and minimal data collection reinforce safety and conversion.

We validated the play-to-learn flow through stakeholder walkthroughs and parent reviews, then adjusted copy length, contrast on tappable zones, and the number of steps before handoff.

We validated the play-to-learn flow through stakeholder walkthroughs and parent reviews, then adjusted copy length, contrast on tappable zones, and the number of steps before handoff.

Outcomes and Impact

Outcomes and Impact

Launched MVP on iOS and Android with a free trial and a low-cost plan.

Launched MVP on iOS and Android with a free trial and a low-cost plan.

Delivered flows, assets, and a style guide that accelerated development.

Delivered flows, assets, and a style guide that accelerated development.

Supported equitable access to coding education in Thailand and in the region.

Supported equitable access to coding education in Thailand and in the region.

Metrics

Metrics

App Store rating 4.8 out of 5 stars from 94 reviews

App Store rating 4.8 out of 5 stars from 94 reviews

Play Store rating 4.8 out of 5 stars from 219 reviews

Play Store rating 4.8 out of 5 stars from 219 reviews

10k+

10k+

Cumulative downloads across the App Store and Google Play

Cumulative downloads across the App Store and Google Play

Expanded regionally to Indonesia and later rebranded as ‘Code Chingoo

Expanded regionally to Indonesia and
later rebranded as ‘Code Chingoo

Expanded regionally to Indonesia and later rebranded as ‘Code Chingoo

Impact by Audience

Impact by Audience

Kids → A guided Miimo mascot interaction linked care and learning. After each lesson, coins and trophies provide clear goals and a sense of accomplishment. Coins feed and train Miimo and decorate the home, which drives return play and reinforces coding logic.

Kids → A guided Miimo mascot interaction linked care and learning. After each lesson, coins and trophies provide clear goals and a sense of accomplishment. Coins feed and train Miimo and decorate the home, which drives return play and reinforces coding logic.

Parents → Better visibility of progress and time on task increased trust that screen time is educational.

Parents → Better visibility of progress and time on task increased trust that screen time is educational.

Business → A focused MVP scope met the timeline and reduced handoff risk.

Business → A focused MVP scope met the timeline and reduced handoff risk.

Key Learnings

Key Learnings

Bridge Educational Access

Bridge Educational Access

All kids deserve high-quality education early to level the field. We designed for access through an affordable, bilingual, play-to-learn model. The aim is to impart skills and wisdom that build logical thinking and creativity over the long run.

All kids deserve high-quality education early to level the field. We designed for access through an affordable, bilingual, play-to-learn model. The aim is to impart skills and wisdom that build logical thinking and creativity over the long run.

Design for Childhood Constraints

Design for Childhood Constraints

Small fingers and developing motor control require large touch areas and generous spacing. Limited literacy benefits from iconography and audio guidance. Short attention spans need short tasks and immediate feedback.

Small fingers and developing motor control require large touch areas and generous spacing. Limited literacy benefits from iconography and audio guidance. Short attention spans need short tasks and immediate feedback.

MVP Focus for an Early-Stage Client

MVP Focus for an Early-Stage Client

Prioritized features by mission and value, not volume. The narrow play-to-learn flow shipped on time and created a platform for subjects beyond coding.

Prioritized features by mission and value, not volume. The narrow play-to-learn flow shipped on time and created a platform for subjects beyond coding.

Design That Drives Real Outcomes

Design That Drives Real Outcomes

Miimo AI helps children practice computational thinking and creativity. These are essential skills for the 21st century. A playful path into coding increases access and confidence early in life.

Miimo AI helps children practice computational thinking and creativity. These are essential skills for the 21st century. A playful path into coding increases access and confidence early in life.

Reflection

Reflection

Miimo showed that simple, child-friendly choices drive real learning. One concept per screen improved focus, while short sessions and gentle rewards sustained engagement. The parent dashboard made progress and time on task clear at home. We replaced text-heavy onboarding with short phrases, icons, optional voice guidance, and a friendly helper, then reduced steps so kids could start on their own. The block-based approach turned abstract logic into hands-on play.

Miimo showed that simple, child-friendly choices drive real learning. One concept per screen improved focus, while short sessions and gentle rewards sustained engagement. The parent dashboard made progress and time on task clear at home. We replaced text-heavy onboarding with short phrases, icons, optional voice guidance, and a friendly helper, then reduced steps so kids could start on their own. The block-based approach turned abstract logic into hands-on play.

This project covered the discovery phase on a tight timeline. Next, I would validate with usability testing by narrow age bands and embed analytics to tune difficulty, hint timing, and copy by concept. I would also support expansion across Southeast Asia. I am proud that this work helped an early-stage startup create Thailand’s first coding game for kids and that the play-to-learn experience can impart skills and wisdom that build logical thinking and creativity early in life.

This project covered the discovery phase on a tight timeline. Next, I would validate with usability testing by narrow age bands and embed analytics to tune difficulty, hint timing, and copy by concept. I would also support expansion across Southeast Asia. I am proud that this work helped an early-stage startup create Thailand’s first coding game for kids and that the play-to-learn experience can impart skills and wisdom that build logical thinking and creativity early in life.

I design

I design

I design

products

products

products

bangkok, th

bangkok, th

gmt+7

gmt+7

designfolio

designfolio

© 2026

© 2026